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Skill Information: Cyclones (Skill)
Cyclones (Skill) Zephyr
Zephyr spawns a small cyclone on every kill he makes. Spawned cyclones automatically patrol around Zephyr and damage enemies they touch. Zephyr can, on command, consume a cyclone to heal himself.
Action: No Target
Type:
Damage Type:
Range:
Radius:
Cast Time:
Cost: 0 mana
Cooldown:
Level: 1 / 3 / 5 / 7
Activation: Consumes one cyclone, restoring 30 Health.

Can have a maximum of 2 / 4 / 6 / 8 cyclones active at any one time.

Effect: On Kill

Spawns a Cyclone which lasts 50 seconds and deals 15/20/25/30 Magic damage per second to enemy heroes it touches and 7.5/10/12.5/15 Magic damage per second to all other enemy units or neutrals.

When the Cyclone expires, it heals Zephyr for 15 Health.

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